#include "Menu.h";
#include <GL\glut.h>;
#include <stdio.h>;

void Menu::MenuAction(int value)
{
	switch (value)
	{
		case 1: printf("Option 1 choosen\n"); break;
		case 2: printf("Option 2 choosen\n"); break;
	}
}

void Menu::CreateMenu()
{
	menu = glutCreateMenu(void MenuAct(int value)
	{
		switch (value)
	{
		case 1: printf("Option 1 choosen\n"); break;
		case 2: printf("Option 2 choosen\n"); break;
	}
	});
}